1 Reply Latest reply on Oct 28, 2009 2:52 PM by boltimuss

    Communication between AppServer and Client via multicast

      Hello forums, I am new to the forums and to JBOSS. I am trying to write an mBean that will communicate from within the AS across a multicast channel using JGroups. The code I'm using in my mBean is below...

      public void create() throws Exception {
       channel=new JChannel("test/udp.xml");
       channel.connect("ChatCluster");
       }
      
      public void sendMsg() throws ChannelNotConnectedException,
       ChannelClosedException {
       channel.send(new org.jgroups.Message(
       null,null, "hello from the server!"));
       }
      



      I also created a client that is listening on the channel, but the two are not communicating .. Here is the XML for the channel ..

      <UDP
       mcast_port="45700"
       mcast_addr="224.0.0.11"
       tos="8"
       ucast_recv_buf_size="20000000"
       ucast_send_buf_size="640000"
       mcast_recv_buf_size="25000000"
       mcast_send_buf_size="640000"
       loopback="true"
       discard_incompatible_packets="true"
       max_bundle_size="64000"
       max_bundle_timeout="30"
       ip_ttl="${jgroups.udp.ip_ttl:32}"
       enable_bundling="true"
       enable_diagnostics="true"
       thread_naming_pattern="cl"
      
       thread_pool.enabled="true"
       thread_pool.min_threads="2"
       thread_pool.max_threads="8"
       thread_pool.keep_alive_time="5000"
       thread_pool.queue_enabled="true"
       thread_pool.queue_max_size="10000"
       thread_pool.rejection_policy="discard"
      
       oob_thread_pool.enabled="true"
       oob_thread_pool.min_threads="1"
       oob_thread_pool.max_threads="8"
       oob_thread_pool.keep_alive_time="5000"
       oob_thread_pool.queue_enabled="false"
       oob_thread_pool.queue_max_size="100"
       oob_thread_pool.rejection_policy="Run"/>
      


      Any help would be greatly appreciated as I have spent some tie on this and am trying to figure this out. I would prefer to use some other echanism for communication, however I am limited to just using multicast ... long story..

      Thanks!!!



      ~Bolt