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1. Re: jBPM for game development?..
tom.baeyens Jan 29, 2009 10:01 AM (in response to marhatta)jbpm is the way to go.
let me know if you need an extra tester for you app. -
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3. Re: jBPM for game development?..
marhatta Jan 30, 2009 4:39 AM (in response to marhatta)Thanks for the replies.
"kukeltje" wrote:
LMAO
Can you explain please why it's impossible? -
4. Re: jBPM for game development?..
kukeltje Jan 30, 2009 5:40 AM (in response to marhatta)it's not impossible, not at all... I was just struck by the way Tom commented. If it is step by step and you want persistence of each step, you can use jPDL, if it is step-by-step and you don't want persistence, you can use pageflow. There is a hangman (the game) example in the seam code that uses pageflow
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5. Re: jBPM for game development?..
marhatta Feb 6, 2009 8:31 AM (in response to marhatta)Thank you very much.
One more question. How do I have to configure and use timer in state? is it possible to use it without persistence? -
6. Re: jBPM for game development?..
kukeltje Feb 7, 2009 8:59 AM (in response to marhatta)new questions belong in new topics and this one is even in the wrong forum... use the user forum for this. http://www.jboss.com/index.html?module=bb&op=viewforum&f=217