1 Reply Latest reply on May 30, 2008 8:19 AM by arne anka

    rich:paint2D: how to implement the paint() method?

    arne anka Newbie

      i am kind of desperately trying to get paint2D, or rather the paint() method to work.
      drawing strings or shapes works, but not images.

      i fetch a byte[] from elsewhere, representing a tiff image.
      byte[] bi=fetchData();//the image data
      Image img = new ImageIcon(bi).getImage().getScaledInstance(200, 200, Image.SCALE_FAST);
      g2d.drawImage(img, g2d.getTransform(), null);

      does not draw a thing.
      i suspect setting the ImageObserver to null is to blame -- but on the other hand: what is the ImageObserver here?