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1. Re: Callback on Bean creation and destruction
germanescobar Jan 7, 2010 1:42 PM (in response to germanescobar)I'm sorry, by creation I mean instantiation.
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2. Re: Callback on Bean creation and destruction
nickarls Jan 7, 2010 1:50 PM (in response to germanescobar)fire events in the PostConstruct/PreDestroy?
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3. Re: Callback on Bean creation and destruction
germanescobar Jan 7, 2010 2:48 PM (in response to germanescobar)I missed that. Now I'm using an interceptor on PostConstruct/PreDestroy as it should be.
Thanks.
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4. Re: Callback on Bean creation and destruction
gavin.king Jan 7, 2010 7:10 PM (in response to germanescobar)Another possibility (probably a better route) would be to use a portable extension to wrap the InjectionTarget.